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dc.contributor.authorMoon, Bochangen_US
dc.contributor.authorIglesias‐Guitian, Jose A.en_US
dc.contributor.authorMcDonagh, Stevenen_US
dc.contributor.authorMitchell, Kennyen_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2018-01-10T07:43:24Z
dc.date.available2018-01-10T07:43:24Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13155
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13155
dc.description.abstractWe propose a novel pre‐filtering method that reduces the noise introduced by depth‐of‐field and motion blur effects in geometric buffers (G‐buffers) such as texture, normal and depth images. Our pre‐filtering uses world positions and their variances to effectively remove high‐frequency noise while carefully preserving high‐frequency edges in the G‐buffers. We design a new anisotropic filter based on a per‐pixel covariance matrix of world position samples. A general error estimator, Stein's unbiased risk estimator, is then applied to estimate the optimal trade‐off between the bias and variance of pre‐filtered results. We have demonstrated that our pre‐filtering improves the results of existing filtering methods numerically and visually for challenging scenes where depth‐of‐field and motion blurring introduce a significant amount of noise in the G‐buffers.We propose a novel pre‐filtering method that reduces the noise introduced by depth‐of‐field and motion blur effects in geometric buffers (G‐buffers) such as texture, normal and depth images. Our pre‐filtering uses world positions and their variances to effectively remove high‐frequency noise while carefully preserving high‐frequency edges in the G‐buffers. We design a new anisotropic filter based on a per‐pixel covariance matrix of world position samples. A general error estimator, Stein's unbiased risk estimator, is then applied to estimate the optimal trade‐off between the bias and variance of pre‐filtered results.en_US
dc.publisher© 2017 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectimage filtering
dc.subjectdenoising
dc.subjectMonte Carlo ray tracing
dc.subjectThree‐Dimensional Graphics and Realism [I.3.7]: Raytracing
dc.titleNoise Reduction on G‐Buffers for Monte Carlo Filteringen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume36
dc.description.number8
dc.identifier.doi10.1111/cgf.13155
dc.identifier.pages600-612


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