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dc.contributor.authorNalbach, Oliveren_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.authorRitschel, Tobiasen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:27:10Z
dc.date.available2017-04-22T16:27:10Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13136
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13136
dc.description.abstractThis paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for temporal change (decay) and previous illumination (saturation). For reproduction, we propose a rate equation that can be efficiently solved in combination with other illumination in a mixed integro-differential equation system. We describe an acquisition system to measure spectral coefficients of this rate equation for actual materials. Our model is evaluated by comparison to photographs of actual phosphorescent objects. Finally, we propose an artist-friendly interface to control the behavior of phosphorescent materials by specifying spatio-temporal appearance constraints.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectColor
dc.subjectshading
dc.subjectshadowing
dc.subjectand texture
dc.titlePractical Capture and Reproduction of Phosphorescent Appearanceen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersApparent Materials
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13136
dc.identifier.pages409-420


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