dc.contributor.author | Bonneel, Nicolas | en_US |
dc.contributor.author | Tompkin, James | en_US |
dc.contributor.author | Sun, Deqing | en_US |
dc.contributor.author | Wang, Oliver | en_US |
dc.contributor.author | Sunkavalli, Kalyan | en_US |
dc.contributor.author | Paris, Sylvain | en_US |
dc.contributor.author | Pfister, Hanspeter | en_US |
dc.contributor.editor | Loic Barthe and Bedrich Benes | en_US |
dc.date.accessioned | 2017-04-22T16:27:07Z | |
dc.date.available | 2017-04-22T16:27:07Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13135 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13135 | |
dc.description.abstract | Visual formats have advanced beyond single-view images and videos: 3D movies are commonplace, researchers have developed multi-view navigation systems, and VR is helping to push light field cameras to mass market. However, editing tools for these media are still nascent, and even simple filtering operations like color correction or stylization are problematic: naively applying image filters per frame or per view rarely produces satisfying results due to time and space inconsistencies. Our method preserves and stabilizes filter effects while being agnostic to the inner working of the filter. It captures filter effects in the gradient domain, then uses input frame gradients as a reference to impose temporal and spatial consistency. Our least-squares formulation adds minimal overhead compared to naive data processing. Further, when filter cost is high, we introduce a filter transfer strategy that reduces the number of per-frame filtering computations by an order of magnitude, with only a small reduction in visual quality. We demonstrate our algorithm on several camera array formats including stereo videos, light fields, and wide baselines. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.4.3 [Computer Graphics] | |
dc.subject | Enhancement | |
dc.subject | Filtering | |
dc.subject | I.2.10 [Computer Graphics] | |
dc.subject | Vision and Scene Understanding | |
dc.subject | Video analysis | |
dc.title | Consistent Video Filtering for Camera Arrays | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Camera: Depth to Motion, Lens and Filters | |
dc.description.volume | 36 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13135 | |
dc.identifier.pages | 397-407 | |