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dc.contributor.authorBermano, Amit Haimen_US
dc.contributor.authorBilleter, Markusen_US
dc.contributor.authorIwai, Daisukeen_US
dc.contributor.authorGrundhöfer, Anselmen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:26:46Z
dc.date.available2017-04-22T16:26:46Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13128
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13128
dc.description.abstractWe propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation is latency - an image is generated according to a specific pose, but is displayed on a different facial configuration by the time it is projected. Therefore, our system aims at reducing latency during every step of the process, from capture, through processing, to projection. Using infrared illumination, an optically and computationally aligned high-speed camera detects facial orientation as well as expression. The estimated expression blendshapes are mapped onto a lower dimensional space, and the facial motion and non-rigid deformation are estimated, smoothed and predicted through adaptive Kalman filtering. Finally, the desired appearance is generated interpolating precomputed offset textures according to time, global position, and expression. We have evaluated our system through an optimized CPU and GPU prototype, and demonstrated successful low latency augmentation for different performers and performances with varying facial play and motion speed. In contrast to existing methods, the presented system is the first method which fully supports dynamic facial projection mapping without the requirement of any physical tracking markers and incorporates facial expressions.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectH.5.1 [HCI]
dc.subjectMultimedia Information Systems
dc.subjectArtificial
dc.subjectaugmented
dc.subjectand virtual realities
dc.subjectI.3.7 [Computer Graphics]
dc.subjectThree Dimensional Graphics and Realism
dc.subjectAnimation
dc.titleMakeup Lamps: Live Augmentation of Human Faces via Projectionen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersCapturing Faces
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13128
dc.identifier.pages311-323


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