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dc.contributor.authorKolár, Martinen_US
dc.contributor.authorDebattista, Kurten_US
dc.contributor.authorChalmers, Alanen_US
dc.contributor.editorLoic Barthe and Bedrich Benesen_US
dc.date.accessioned2017-04-22T16:26:11Z
dc.date.available2017-04-22T16:26:11Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.13118
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13118
dc.description.abstractThis paper presents the results of a user study which quantifies the relative and absolute quality of example-based texture synthesis algorithms. In order to allow such evaluation, a list of texture properties is compiled, and a minimal representative set of textures is selected to cover these. Six texture synthesis methods are compared against each other and a reference on a selection of twelve textures by non-expert participants (N = 67). Results demonstrate certain algorithms successfully solve the problem of texture synthesis for certain textures, but there are no satisfactory results for other types of texture properties. The presented textures and results make it possible for future work to be subjectively compared, thus facilitating the development of future texture synthesis methods.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.titleA Subjective Evaluation of Texture Synthesis Methodsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersTextures
dc.description.volume36
dc.description.number2
dc.identifier.doi10.1111/cgf.13118
dc.identifier.pages189-198


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