dc.contributor.author | Schreck, Camille | en_US |
dc.contributor.author | Rohmer, Damien | en_US |
dc.contributor.author | Hahmann, Stefanie | en_US |
dc.contributor.editor | Loic Barthe and Bedrich Benes | en_US |
dc.date.accessioned | 2017-04-22T16:25:46Z | |
dc.date.available | 2017-04-22T16:25:46Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13110 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13110 | |
dc.description.abstract | We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new hybrid geometrical and physical-based method to compute the trajectory of tears while procedurally synthesizing high resolution details of the tearing path using a texture based approach. The results obtained are compared with real paper and with previous studies on the expected geometric paths of paper that tears. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three Dimensional Graphics and Realism | |
dc.subject | Animation | |
dc.title | Interactive Paper Tearing | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Rigging, Tearing, and Faces | |
dc.description.volume | 36 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13110 | |
dc.identifier.pages | 095-106 | |