dc.contributor.author | Gain, James | en_US |
dc.contributor.author | Long, Harry | en_US |
dc.contributor.author | Cordonnier, Guillaume | en_US |
dc.contributor.author | Cani, Marie-Paule | en_US |
dc.contributor.editor | Loic Barthe and Bedrich Benes | en_US |
dc.date.accessioned | 2017-04-22T16:25:38Z | |
dc.date.available | 2017-04-22T16:25:38Z | |
dc.date.issued | 2017 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.uri | http://dx.doi.org/10.1111/cgf.13107 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13107 | |
dc.description.abstract | One challenge in portraying large-scale natural scenes in virtual environments is specifying the attributes of plants, such as species, size and placement, in a way that respects the features of natural ecosystems, while remaining computationally tractable and allowing user design. To address this, we combine ecosystem simulation with a distribution analysis of the resulting plant attributes to create biome-specific databases, indexed by terrain conditions, such as temperature, rainfall, sunlight and slope. For a specific terrain, interpolated entries are drawn from this database and used to interactively synthesize a full ecosystem, while retaining the fidelity of the original simulations. A painting interface supplies users with semantic brushes for locally adjusting ecosystem age, plant density and variability, as well as optionally picking from a palette of precomputed distributions. Since these brushes are keyed to the underlying terrain properties a balance between user control and real-world consistency is maintained. Our system can be be used to interactively design ecosystems up to 5x5 km2 in extent, or to automatically generate even larger ecosystems in a fraction of the time of a full simulation, while demonstrating known properties from plant ecology such as succession, self-thinning, and underbrush, across a variety of biomes. | en_US |
dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
dc.subject | I.3.7 [Computer Graphics] | |
dc.subject | Three | |
dc.subject | dimensional graphics and realism | |
dc.title | EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems | en_US |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.sectionheaders | Procedural and Interactive Nature | |
dc.description.volume | 36 | |
dc.description.number | 2 | |
dc.identifier.doi | 10.1111/cgf.13107 | |
dc.identifier.pages | 063-073 | |