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dc.contributor.authorManteaux, P.‐L.en_US
dc.contributor.authorWojtan, C.en_US
dc.contributor.authorNarain, R.en_US
dc.contributor.authorRedon, S.en_US
dc.contributor.authorFaure, F.en_US
dc.contributor.authorCani, M.‐P.en_US
dc.contributor.editorChen, Min and Zhang, Hao (Richard)en_US
dc.date.accessioned2018-01-10T07:36:31Z
dc.date.available2018-01-10T07:36:31Z
dc.date.issued2017
dc.identifier.issn1467-8659
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12941
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf12941
dc.description.abstractOne of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self‐adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time‐stepping and freezing techniques to geometric adaptivity in the form of structured grids, meshes and particles. Applications range from fluids, through deformable bodies, to articulated solids.One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self‐adapt in space and time, attempting to provide the best possible compromise between accuracy and speed. This survey reviews the adaptive solutions proposed so far in computer graphics. Models are classified according to the strategy they use for adaptation, from time‐stepping and freezing techniques to geometric adaptivity in the form of structured grids, meshes and particles.en_US
dc.publisher© 2017 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectadaptivity
dc.subjectphysically based animation
dc.subjectI.3.7 Computer GraphicsThree‐Dimensional Graphics and Realism‐Animation
dc.titleAdaptive Physically Based Models in Computer Graphicsen_US
dc.description.seriesinformationComputer Graphics Forum
dc.description.sectionheadersArticles
dc.description.volume36
dc.description.number6
dc.identifier.doi10.1111/cgf.12941
dc.identifier.pages312-337
dc.description.documenttypestar


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