Decoupled Shading for Real-time Heterogeneous Volume Illumination
Abstract
Existing real-time volume rendering techniques which support global illumination are limited in modeling distinct realistic appearances for classified volume data, which is a desired capability in many fields of study for illustration and education. Directly extending the emission-absorption volume integral with heterogeneous material shading becomes unaffordable for real-time applications because the high-frequency view-dependent global lighting needs to be evaluated per sample along the volume integral. In this paper, we present a decoupled shading algorithm for multi-material volume rendering that separates global incident lighting evaluation from per-sample material shading under multiple light sources. We show how the incident lighting calculation can be optimized through a sparse volume integration method. The quality, performance and usefulness of our new multi-material volume rendering method is demonstrated through several examples.
BibTeX
@article {10.1111:cgf.12916,
journal = {Computer Graphics Forum},
title = {{Decoupled Shading for Real-time Heterogeneous Volume Illumination}},
author = {Zhang, Yubo and Ma, Kwan-Liu},
year = {2016},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12916}
}
journal = {Computer Graphics Forum},
title = {{Decoupled Shading for Real-time Heterogeneous Volume Illumination}},
author = {Zhang, Yubo and Ma, Kwan-Liu},
year = {2016},
publisher = {The Eurographics Association and John Wiley & Sons Ltd.},
ISSN = {1467-8659},
DOI = {10.1111/cgf.12916}
}