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dc.contributor.authorLiu, Xiaoyangen_US
dc.contributor.authorAlim, Usman R.en_US
dc.contributor.editorH. Carr, K.-L. Ma, and G. Santuccien_US
dc.date.accessioned2015-05-22T12:51:01Z
dc.date.available2015-05-22T12:51:01Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12622en_US
dc.description.abstractCompressive rendering refers to the process of reconstructing a full image from a small subset of the rendered pixels, thereby expediting the rendering task. In this paper, we empirically investigate three image order techniques for compressive rendering that are suitable for direct volume rendering. The first technique is based on the theory of compressed sensing and leverages the sparsity of the image gradient in the Fourier domain. The latter techniques exploit smoothness properties of the rendered image; the second technique recovers the missing pixels via a total variation minimization procedure while the third technique incorporates a smoothness prior in a variational reconstruction framework employing interpolating cubic B-splines. We compare and contrast the three techniques in terms of quality, efficiency and sensitivity to the distribution of pixels. Our results show that smoothness-based techniques significantly outperform techniques that are based on compressed sensing and are also robust in the presence of highly incomplete information. We achieve high quality recovery with as little as 20% of the pixels distributed uniformly in screen space.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectLine and curve generationen_US
dc.titleCompressive Volume Renderingen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersVolume Analysis and Classificationen_US
dc.description.volume34en_US
dc.description.number3en_US
dc.identifier.doi10.1111/cgf.12622en_US
dc.identifier.pages101-110en_US


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