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dc.contributor.authorNan, Liangliangen_US
dc.contributor.authorJiang, Caiguien_US
dc.contributor.authorGhanem, Bernarden_US
dc.contributor.authorWonka, Peteren_US
dc.contributor.editorOlga Sorkine-Hornung and Michael Wimmeren_US
dc.date.accessioned2015-04-16T07:44:07Z
dc.date.available2015-04-16T07:44:07Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12554en_US
dc.description.abstractWe propose a new framework to reconstruct building details by automatically assembling 3D templates on coarse textured building models. In a preprocessing step, we generate an initial coarse model to approximate a point cloud computed using Structure from Motion and Multi View Stereo, and we model a set of 3D templates of facade details. Next, we optimize the initial coarse model to enforce consistency between geometry and appearance (texture images). Then, building details are reconstructed by assembling templates on the textured faces of the coarse model. The 3D templates are automatically chosen and located by our optimization-based template assembly algorithm that balances image matching and structural regularity. In the results, we demonstrate how our framework can enrich the details of coarse models using various data sets.en_US
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectGeometric algorithmsen_US
dc.subjectlanguagesen_US
dc.subjectand systemsen_US
dc.titleTemplate Assembly for Detailed Urban Reconstructionen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersCities & Roadsen_US
dc.description.volume34en_US
dc.description.number2en_US
dc.identifier.doi10.1111/cgf.12554en_US
dc.identifier.pages217-228en_US


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