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dc.contributor.authorLieng, Henriken_US
dc.contributor.authorTasse, Floraen_US
dc.contributor.authorKosinka, Jiříen_US
dc.contributor.authorDodgson, Neil A.en_US
dc.contributor.editorDeussen, Oliver and Zhang, Hao (Richard)en_US
dc.date.accessioned2015-10-12T13:32:47Z
dc.date.available2015-10-12T13:32:47Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.1111/cgf.12532en_US
dc.description.abstractA challenge in vector graphics is to define primitives that offer flexible manipulation of colour gradients. We propose a new primitive, called a shading curve, that supports explicit and local gradient control. This is achieved by associating shading profiles to each side of the curve. These shading profiles, which can be manually manipulated, represent the colour gradient out from their associated curves. Such explicit and local gradient control is challenging to achieve via the diffusion curve process, introduced in 2008, because it offers only implicit control of the colour gradient. We resolve this problem by using subdivision surfaces that are constructed from shading curves and their shading profiles.en_US
dc.publisherCopyright © 2015 The Eurographics Association and John Wiley & Sons Ltd.en_US
dc.subjectpaint systemsen_US
dc.subjectI.3.3 [Computer Graphics]: Picture/Image Generation–Generationen_US
dc.subjectGraphics Utilitiesen_US
dc.titleShading Curves: Vector-Based Drawing With Explicit Gradient Controlen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.sectionheadersArticlesen_US
dc.description.volume34en_US
dc.description.number6en_US
dc.identifier.doi10.1111/cgf.12532en_US


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