dc.contributor.author | Groux-Leclet, Dominique | en_US |
dc.contributor.author | Caron, Guillaume | en_US |
dc.contributor.author | Anghour, Azziz | en_US |
dc.contributor.author | Mouaddib, El Mustapha | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-04-27T14:57:54Z | |
dc.date.available | 2015-04-27T14:57:54Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/DigitalHeritage.2013.6743769 | en_US |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1109/DigitalHeritage | |
dc.description.abstract | The research of this paper focuses on a context of cultural heritage through the use of Serious Games. It presents 3D serious game, dedicated to cultural heritage including a first prototype of a Tangible User Interface. This Serious Game focuses on the Gothic cathedral of Amiens in France, in the context of the e-cathedral research program that faces the preservation challenge. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | {Augmented reality | en_US |
dc.subject | Context | en_US |
dc.subject | Cultural differences | en_US |
dc.subject | Games | en_US |
dc.subject | Portals | en_US |
dc.subject | Solid modeling | en_US |
dc.subject | Three | en_US |
dc.subject | dimensional displays | en_US |
dc.subject | 3D model | en_US |
dc.subject | Cultural Heritage | en_US |
dc.subject | Serious Games | en_US |
dc.subject | Tangibles User Interfaces} | en_US |
dc.title | A serious game for 3D cultural heritage digital world | en_US |
dc.description.seriesinformation | Digital Heritage International Congress | en_US |
dc.description.sectionheaders | Track 2, Short Papers | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2013.6743769 | en_US |