Now showing items 9053-9072 of 17315

    • Makeup Extraction of 3D Representation via Illumination-Aware Image Decomposition 

      Yang, Xingchao; Taketomi, Takafumi; Kanamori, Yoshihiro (The Eurographics Association and John Wiley & Sons Ltd., 2023)
      Facial makeup enriches the beauty of not only real humans but also virtual characters; therefore, makeup for 3D facial models is highly in demand in productions. However, painting directly on 3D faces and capturing real-world ...
    • Makeup Lamps: Live Augmentation of Human Faces via Projection 

      Bermano, Amit Haim; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation ...
    • Making Drawings Talk: Pictures in Minds and Machines 

      Bijl, Aart (Blackwell Publishing Ltd and the Eurographics Association, 1987)
      Interactions between human minds and machine systems will be discussed, drawing on experience of CAD and focusing on modes of expression. Free forms of text and drawings pose deep questions when interpretations have to ...
    • Making Gabor Noise Fast and Normalized 

      Tavernier, Vincent; Neyret, Fabrice; Vergne, Romain; Thollot, Joëlle (The Eurographics Association, 2019)
      Gabor Noise is a powerful procedural texture synthesis technique, but it has two major drawbacks: It is costly due to the high required splat density and not always predictable because properties of instances can differ ...
    • Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes 

      Ritschel, Tobias; Eisemann, Elmar; Ha, Inwoo; Kim, James D. K.; Seidel, Hans‐Peter (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene ...
    • Making in-Front-of Cars Transparent: Sharing First-Person-Views via Dashcam 

      Chen, Shao-Chi; Chen, Hsin-Yi; Chen, Yi-Ling; Tsai, Hsin-Mu; Chen, Bing-Yu (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Visual obstruction caused by a preceding vehicle is one of the key factors threatening driving safety. One possible solution is to share the first-person-view of the preceding vehicle to unveil the blocked field-of-view ...
    • Making Movies from Make-Believe Games 

      Barbulescu, Adela; Garcia, Maxime; Vaufreydaz, Dominique; Cani, Marie Paule; Ronfard, Rémi (The Eurographics Association, 2017)
      Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies ...
    • Making Parameter Dependencies of Time‐Series Segmentation Visually Understandable 

      Eichner, Christian; Schumann, Heidrun; Tominski, Christian (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      This work presents an approach to support the visual analysis of parameter dependencies of time‐series segmentation. The goal is to help analysts understand which parameters have high influence and which segmentation ...
    • Making Procedural Water Waves Boundary-aware 

      Jeschke, Stefan; Hafner, Christian; Chentanez, Nuttapong; Macklin, Miles; Müller-Fischer, Matthias; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The ''procedural'' approach to animating ocean waves is the dominant algorithm for animating larger bodies of water in interactive applications as well as in off-line productions - it provides high visual quality with a ...
    • Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping 

      Krivánek, Jaroslav; Bouatouch, Kadi; Pattanaik, Sumanta; Zára, Jirí (The Eurographics Association, 2006)
      Radiance and irradiance caching are efficient global illumination algorithms based on interpolating indirect illumination from a sparse set of cached values. In this paper we propose an adaptive algorithm for guiding spatial ...
    • Making Sense of Scientific Simulation Ensembles With Semantic Interaction 

      Dahshan, M.; Polys, N. F.; Jayne, R. S.; Pollyea, R. M. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In the study of complex physical systems, scientists use simulations to study the effects of different models and parameters. Seeking to understand the influence and relationships among multiple dimensions, they typically ...
    • Making Shaders More Physically Plausible 

      Lewis, Robert R. (Blackwell Science Ltd and the Eurographics Association, 1994)
      There is a need to develop shaders that not only"look good", but are more physically plausible. From physical and geometric considerations, we review the derivation of a shading equation expressing rejected radiance in ...
    • Making the Most of Using Depth Reasoning to Label Line Drawings of Engineering Objects 

      Varley, P. A. C.; Martin, R. R.; Suzuki, H. (The Eurographics Association, 2004)
      Automatic creation of B-rep models of engineering objects from freehand sketches would benefit designers. A subgoal is to take a single line drawing (with hidden lines removed), and from it deduce an initial 3D geometric ...
    • Malhas Poligonais Baseadas em Regiões de Afinidade para Simulação de Tecidos 

      Moutela, Maria; Birra, Fernando (The Eurographics Association, 2021)
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    • Malhas Poligonais Multiresolução 

      Silva, Frutuoso (The Eurographics Association, 2021)
      Este artigo apresenta o estado da arte sobre a análise multiresolução na área da Computação Gráfica e descreve um esquema multiresolução desenvolvido para malhas poligonais. O esquema multiresolução baseiase num novo ...
    • Malhas Segmentadas com Resolução Variável 

      Rodrigues, Rui S. V.; Morgado, José F. M.; Gomes, Abel (The Eurographics Association, 2020)
      As malhas com resolução variável (''multiresolution meshes'') têm sido utilizadas como alternativa à técnica dos LODs em ambientes virtuais e jogos de computador, em que o detalhe da cena depende da distãncia ao observador, ...
    • MAM - Eurographics 2020 Workshop on Material Appearance Modeling: Frontmatter 

      Klein, Reinhard; Rushmeier, Holly (The Eurographics Association, 2020)
    • MAM 2016: Frontmatter 

      Reinhard Klein; Holly Rushmeier (Eurographics Association, 2016)
    • MAM 2017: Frontmatter 

      Reinhard Klein; Holly Rushmeier (Eurographics Association, 2017)
    • MAM 2019: Frontmatter 

      Klein, Reinhard; Rushmeier, Holly (Eurographics Association, 2019)