Modern Approaches to Augmented Reality
Keywords
Augmented Reality, Realistic graphics, Interaction techniques,
Image warping, Tracking, Projectors, Optics
Overview
This tutorial provides a survey of modern techniques for augmented
reality (AR) systems. Novel approaches have taken AR beyond traditional
eye-worn or hand-held displays, enabling new application areas. We discuss
conventional AR displays and present alternative augmented reality approaches
that are overcoming some of their limitations. These practical alternatives
are spatially augmented displays that exploit large optical elements,
video-projectors, holograms, and tracking technologies. Due to the fall
in the cost of these devices and graphics resources, there has been
a considerable interest in exploiting such augmented reality systems
in universities, labs, museums and in the art community.
We present state-of-the-art concepts, details about hardware and software
implementations, and current areas of application. We plan to draw parallels
between displays techniques used for virtual reality and augmented reality
and stimulate thinking about the alternative approaches for AR. The
goal of AR is to create high level of consistency between real and virtual
environments. We describe techniques for optical combination of virtual
and real using mirror-beam splitters, transparent screens and holograms.
We present projector-based augmentation of geometrically complex and
textured display surfaces, which along with optical combiners achieve
consistent illumination and occlusion effects.
We will present many spatial display examples, such as Shader Lamps,
Virtual Showcasess, Extended Virtual Tables, Interactive Holograms,
Apparent Motion, and Augmented Paintings that have been developed, applied
and evaluated by the tutorial presenters throughout the years. Finally,
we will share our experiences made with such technologies within museums,
edutainment, research and industrial areas. By handing out construction
drawings, algorithms, and source code we aim to enable participants
to realize such systems on their own.
Tutorial Introduction and Overview (Ramesh Raskar, 10mn)
Introduction to today's displays approaches for AR (Oliver Bimber, 30mn)
New Directions in Spatial Augmentation (Ramesh Raskar, 45mn)
Spatial Augmentation using Optical Elements (Oliver Bimber, 45mn)
Prototypes and Experiences (Both, 35mn)
Presenters
Oliver Bimber
Media Faculty, Bauhaus University
Oliver Bimber is currently a Junior Professor for Augmented Reality
at the Bauhaus University Weimar, Germany. He invented several AR displays,
such as the Virtual Showcase, Interactive Holograms and Augmented Paintings.
He published in several journals, such as IEEE Computer, IEEE CG&A,
Presence, Computers and Graphics, and at many graphics, AR and VR conferences.
Bimber is member of IEEE, Eurographics, ACM and ACM Siggraph. He has
exhibited in the Emerging Technology Laboratory of Siggraph'02 and was
a speaker in the Siggraph'02 tutorial "Building Interactive Workspaces".
Ramesh Raskar
Research Scientist, MERL - Mitsubishi Electric Research Lab
Ramesh Raskar is a Research Scientist at MERL-Cambridge Research. His
research interests include projector-based graphics, projective geometry
and non-photorealistic rendering. During his doctoral research at U.
of North Carolina at Chapel Hill, he developed a framework for projector
based 3D graphics, which can simplify the constraints on conventional
immersive displays, and enable new projector-assisted applications.
He has published several articles on immersive projector-based displays,
spatially augmented reality and has introduced Shader Lamps, a new approach
for projector-based augmentation. His technical papers have appeared
in SIGGRAPH, Eurographics, IEEE VR, IEEE Visualization, CVPR and many
other graphics and vision conferences. He was a tutorial organizer for
Siggraph 2002 and 2003, and Eurographics 2003. He is a member of the
ACM Siggraph, Eurographics and IEEE.
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