Animation Theatre

Bee in a Bottle

Christian Lipski
Technische Universität Braunschweig

Dazed and Confused

Inside a dimly lit basement room, a bee is trapped inside a softdrink bottle. Luckily, a fellow friend arrives to its rescue. Leveraging the laws of physics during the rescue attempt, the bees have to cope with the harmful side-effects of gravity.

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Mesh - Bubble Excerpt

Beau Janzen, Zipheron Design Labs
Konrad Polthier, Konrad Zuse Zentrum (ZIB)

Mesh explores the advancement of discrete geometry from the ancient Greeks to contemporary research topics. The animation takes advanced concepts in differential geometry that have never previously been visualized and conveys them in a way that is palpable and relevant to even a novice audience. The bubble excerpt demonstrates how discrete meshes can be used to describe the surface of soap bubbles. Polygonal meshes are able to explain why it's impossible to create a cubical soap bubble, and can also provide experimental proof for non-spherical bubbles such as the pentasurface.

Examining the molecular tension in a hypothetical cubical bubble

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Amazing

Karan Singh, University of Toronto
Hans Pedersen, Metris Inc.

Amazing Grace

Illustration of an approach to the construction of self-similar labyrinths and mazes from images. A magnification factor of 500 is shown in the animation.

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Mesh - Subdivision Excerpt

Beau Janzen, Zipheron Design Labs
Konrad Polthier, Konrad Zuse Zentrum (ZIB)

Mesh explores the advancement of discrete geometry from the ancient Greeks to contemporary research topics. The animation takes advanced concepts in differential geometry that have never previously been visualized and conveys them in a way that is palpable and relevant to even a novice audience. The subdivision excerpt demonstrates how the angular surface of a discrete mesh can be made smooth through a mathematical process of cutting off corners. Cutting and slicing and chopping and cleaving and hacking…

Demonstrating the subdivision of a more complex solid form

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Mesh - Platonic Solids Excerpt

Beau Janzen, Zipheron Design Labs
Konrad Polthier, Konrad Zuse Zentrum (ZIB)

Depiction of Plato’s “Timeaus”, describing the aging process through triangulation

Mesh explores the advancement of discrete geometry from the ancient Greeks to contemporary research topics. The animation takes advanced concepts in differential geometry that have never previously been visualized and conveys them in a way that is palpable and relevant to even a novice audience. The Platonic solids excerpt describes the discovery of the five regular polygonal meshes, the harmonies found in these solids, and their use in a primitive table of elements.

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Tango on Saw

Caroline Attia
ENSAD

In a Parisian building, the strangeness of Thomas' new neighbor and his peculiar physical aspect turns on his imagination.

fait moi peur

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Epoch

Clavien Mireille, Ronan Boulic, Branislav Ulicny
EPFL-VRLab
Dirk Oosterlynck, Iris Langen, Tom Nevejan, Truus Helsen.
EnameCenter

EPOCH

This short film presents a reconstruction of the abbey of Ename and its inhabitants around 1050 A.D. The aim of the scenario is to present the ''kromstaf'' (a crosier) as it was used in historical times.
EPOCH = European Network of Excellence in Processing Open Cultural Heritage IST-2002-507382.

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ERATO

Clavien Mireille, Rachel Cêtre, Branislav Ulicny, Pablo De Heras Ciechomski
EPFL-VRLab

In this cultural heritage project we provide the restitution of a Roman odeon (Aphrodisias) and its audience. The Odeon model is created with commercial software according to maps and archeological documentation. To create the audience crowd, we are using an intuitive authoring tool: characters are placed, modified and animated using a brush metaphor. A real-time crowd rendering engine is developed that handles 1000 humans or more.
ERATO = identification Evaluation and Revival of the Acoustical heritage of ancient Theatres and Odea INCO-MED.

ERATO Real-time crowd

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Fragmin Mode of Action Animation

Rajeev Doshi, Olaf Louwinger, Nick Dunster
Skylight Creative Services

Fragmin binding target molecule

This project shows the process of fibrin blood clot (thrombus) formation in the body - a process exacerbated in patients with cancer. We then show how a pharmaceutical agent (Fragmin) can be used to alleviate and minimise the chance of this potentially life threatening condition from occuring. On a technical level, we tried to keep the animation very kinetic and utilised many techniques to help give a sense of the changing scale and locations - both in the visuals and audio.

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The Journey

Digital Production Arts Students
Clemson University

The Journey is a provoking philosophy of man's life and the projection of his inner being. This animation begins with the figure of man descending from the heavens of nothingness into a simple city-scape, the stage of his progressed adulthood and emotional entrapment. There we follow him through a series of interactions with other characters, just like him, where instincts clash and conflicts rise. For the main character, the journey is futile, and in the end all fighting is as meaningless as the nothingness from which he fell. That is where our journey returns. Man with his encapsulating sphere of self, rise back into the nothingness, the spatially infinite nowhere.

The Journey

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Garment Motion Capture Using Color-Coded Patterns

Volker Scholz, Timo Stich, MPI Informatik
Michael Keckeisen, Markus Wacker, WSI/GRIS University of Tuebingen
Marcus Magnor, MPI Informatik

Reconstructed shirt with texture

We present a new image-based algorithm for surface reconstruction of moving garment from multiple calibrated video cameras. Using a color-coded cloth texture, we reliably match circular features between different camera views. As surface model we use an a priori known triangle mesh. By identifying the mesh vertices with texture elements we obtain a consistent parameterization of the surface over time without further processing. Missing data points resulting from self-shadowing are plausibly interpolated by minimizing a thin-plate functional. The deforming geometry can be used for different graphics applications, e.g. for realistic retexturing. We show results for real garments demonstrating the accuracy of the recovered flexible shape.

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Demons Within

Digital Production Arts Students
Clemson University

The classic struggle between good and evil is given a new twist in this 'hand drawn comic book' come to life. Our hero follows a mysterious, powerful man into an abandoned warehouse, only to find himself caught up in memories of his own childhood, and a demonic showdown. Through extensive use of hand drawn textures, moody lighting, a driving musical score, choreographed motion capture and keyframing, this animation carefully maintains the look and feel of a comic book. Book-ended by actual comic panels to fill out the story and complement the CG, Demons Within brings to life the best of modern comic book art.

Confronting the Demon

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Mandala

Digital Production Arts Students
Clemson University

Mandala

Mandala is the story of the creation of a universe as a metaphor for a single idea, from inspiration to actualization. Phoenix and its chromatic journey across the breathtaking landscape of the spirit represent the generative force of creation and the process of realization. Ultimately, we see that not only are other worlds being birthed at the same time, but in fact all are part of a whole. Colors, directions, and four natural elements synthesize into one dynamic experience of Mandala. The sands are scattered as the ongoing process of creation continues.

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First Impressions

Digital Production Arts Students
Clemson University

What is the best way for a guy to approach a woman who's captured his interest? Does she like the romantic type? The rich type? The cute type? Maybe the best first impression anyone can make is just being himself. ''First Impressions'' features cloth and hair simulation, as well as subsurface scattering for rendered skin. Maya and Shake were used extensively throughout.

Fantasy Jack and Jill

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SAMULNORI

Ji-Young Choi, Graduate School of Kyushu Institute of Design
Etsuo Genda, Tatsuro Ishii, Faculty of Design Kyushu University

SAMULNORI

The purpose of this work is to digitally archive Samulnori, which is a traditional Korean dance, by creating a 3D animation. I used a 3D digitizer and motion capturing of traditional dancers to reproduce the action and form. Dancers played 4 different musical instruments and danced at the same time. In particular, the long ribbons attached to the tops of their heads move in a unique fashion. Using that movement as a base, I expressed Samulnori’s artistic beauty by fusing it with abstract imagery.

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Multidimensional Eye Virus 1.0

Wobbe F. Koning
ideePIX

Evolving kaleidoscopic shapes grow in multiple dimensions.

Evolving kaleidoscopic shapes

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KOLOBOK

Michail Maximov
Independent

KOLOBOK

Ultra short, paradoxable and funny adventures of a strange unique creature named KOLOBOK. Concept of the storie based on the special body structure of this creature. KOLOBOK, a spherical object wich has a soft and defenceless body and hard, motley colorized cover with only one hole (see shots from pilot). The hole is unique... KOLOBOK used this hole for eating, breathing, making love and so on... The main concept included also KOLOBOK wild life observation... The image style of film done in hyper photorealistic and high detailed keys.

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Grandmas' attic

Rodja Trappe, Manuel Becker, Pasqual Boehmsdorff, Stefan Bröhl, Lina Brühl, Jens Freiling, Andreas Langs, Paul Lemke, Michael Nikelsky, Ruth Recker, Christian Rieder, Eva Schmidt, Polina Smagina, Holger Stridde
University of Koblenz-Landau

Our short film shows a hopping lamp inspired by Luxo Jr. The character explores a dusty and dark attic. After an look round, it discovers a colored ball. It is impossible to reach, so a tool is required. This comes in form of a slingshot which is constructed out of a image, a postroll and a coke can. After the can hits the ball it unfortunatly bounces on the lamp and lands on a cupboard. The lamp does not give up keeps trying to get the ball by building up the slingshot again.

Preparing the slingshot

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Space Cat

Digital Production Arts Students
Clemson University

Space Cat Draws!

The Continuing Adventures of Space Cat is a roller coaster ride through the space fantasy genre! With over-the-top action, larger than life characters, fun effects, and a rollicking, all original orchestral music score, Space Cat is sure to please any fan of space epic movies and vintage Saturday morning matinee serials. With suave heroes, vile enemies, cute defenseless citizens, and even a comic sidekick, Space Cat pays tongue-in-cheek homage to many a famous movie scene. This epic fiction, writ large across a backdrop as big as space itself, has all the fun and adventure one can squeeze in an animation short.... For more, you'll have to wait for the next installment of Space Cat!

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Living City: The Virtual Dublin Project

(in alphabetical order): Simon Dobbyn, John Hamill, Rachel McDonnell, Keith O'Conor, Carol O'Sullivan, John Ryan,
Trinity College Dublin

The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise static scenes and enhance believability. In the Image Synthesis Group (ISG) in Trinity College Dublin, we have developed a large-scale interactive model of Dublin city with crowds of humans. Our novel hybrid rendering system for crowds solves the classic problem of degraded quality of image-based representations at close distances by building an impostor rendering system on top of a full, geometry-based, human animation system. Our results demonstrate a system capable of rendering large realistic crowds of over 50,000 individuals on commodity PCs with the visual realism of a high-resolution geometry rendering system.

Virtual Dublin with Crowds

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Ghost Recon 2 Commercial

Streamline Studios

Ghost Recon 2 - Close Up

We were approached by Red Storm Entertainment to produce high end cinematics for the next installment of the Ghost Recon. In the trenches, and within a tight deadline, Streamline Studios was able to produce the cinematics with the help of Red Storm, but also take on the challenge of producing the TV commercial for Ubisoft. By far Ghost Recon 2 was the most challenging and difficult project to date, but also a milestone in the development of Streamline.

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A Walk on Glass

Stefan Kimmerle, Simon Pabst, Egon Bachmann
University of Tübingen

This video is a demonstration of the Finite-Element TüTex cloth simulator developed at the University of Tübingen. The model was completely animated and modeled using Alias Maya while the dress was simulated using a plug-in of the TüTex simulator.

Close-up of Dress

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Cross Countours

Dennis Miller
Northeastern University

Cross Contours

Cross Contours explores a variety of nearly identifiable icons and images and develops numerous associations among them. Though never crossing the line into the purely representational, it attempts to stimulate references and mappings in the viewer. The music adds an affective layer to the piece and helps control its dramatic development.

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