Animation Theatre
Bee in a Bottle
Christian Lipski
Technische Universität Braunschweig
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Inside a dimly lit basement room, a bee is trapped inside a softdrink bottle.
Luckily, a fellow friend arrives to its rescue. Leveraging the laws of physics
during the rescue attempt, the bees have to cope with the harmful
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Beau Janzen, Zipheron Design Labs
Konrad Polthier, Konrad Zuse Zentrum (ZIB)
Mesh explores the advancement of discrete geometry from the ancient Greeks to contemporary
research topics. The animation takes advanced concepts in differential geometry that have
never previously been visualized and conveys them in a way that is palpable and relevant to
even a novice audience. The bubble excerpt demonstrates how discrete meshes can be used to
describe the surface of soap bubbles. Polygonal meshes are able to explain why it's
impossible to create a cubical soap bubble, and can also provide experimental proof for
non-spherical bubbles such as the pentasurface.
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Amazing
Karan Singh, University of Toronto
Hans Pedersen, Metris Inc.
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Illustration of an approach to the construction of self-similar labyrinths and mazes from images. A magnification factor of 500 is shown in the animation.
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Beau Janzen, Zipheron Design Labs
Konrad Polthier, Konrad Zuse Zentrum (ZIB)
Mesh explores the advancement of discrete geometry from the ancient Greeks to contemporary research topics.
The animation takes advanced concepts in differential geometry that have never previously been
visualized and conveys them in a way that is palpable and relevant to even a novice audience.
The subdivision excerpt demonstrates how the angular surface of a discrete mesh can be made smooth
through a mathematical process of cutting off corners. Cutting and slicing and chopping and
cleaving and hacking…
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Beau Janzen, Zipheron Design Labs
Konrad Polthier, Konrad Zuse Zentrum (ZIB)
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Mesh explores the advancement of discrete geometry from the ancient Greeks to contemporary research topics.
The animation takes advanced concepts in differential geometry that have never previously been visualized
and conveys them in a way that is palpable and relevant to even a novice audience. The Platonic solids
excerpt describes the discovery of the five regular polygonal meshes, the harmonies found in these solids,
and their use in a primitive table of elements.
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Tango on Saw
Caroline Attia
ENSAD
In a Parisian building, the strangeness of Thomas' new neighbor and his peculiar physical aspect turns on his imagination.
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Epoch
Clavien Mireille, Ronan Boulic, Branislav Ulicny
EPFL-VRLab
Dirk Oosterlynck, Iris Langen, Tom Nevejan, Truus Helsen.
EnameCenter
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This short film presents a reconstruction of the abbey of Ename and its inhabitants around 1050 A.D.
The aim of the scenario is to present the ''kromstaf'' (a crosier) as it was used in historical times.
EPOCH = European Network of Excellence in Processing Open Cultural Heritage
IST-2002-507382.
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ERATO
Clavien Mireille, Rachel Cêtre, Branislav Ulicny, Pablo De Heras Ciechomski
EPFL-VRLab
In this cultural heritage project we provide the restitution of a Roman odeon (Aphrodisias) and its audience.
The Odeon model is created with commercial software according to maps and archeological documentation.
To create the audience crowd, we are using an intuitive authoring tool: characters are placed, modified and animated using a brush metaphor.
A real-time crowd rendering engine is developed that handles 1000 humans or more.
ERATO = identification Evaluation and Revival of the Acoustical heritage of ancient Theatres and Odea
INCO-MED.
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Fragmin Mode of Action Animation
Rajeev Doshi, Olaf Louwinger, Nick Dunster
Skylight Creative Services
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This project shows the process of fibrin blood clot (thrombus) formation in the body - a process exacerbated in
patients with cancer. We then show how a pharmaceutical agent (Fragmin) can be used to alleviate and minimise
the chance of this potentially life threatening condition from occuring.
On a technical level, we tried to keep the animation very kinetic and utilised many techniques to help give
a sense of the changing scale and locations - both in the visuals and audio.
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The Journey
Digital Production Arts Students
Clemson University
The Journey is a provoking philosophy of man's life and the projection of his inner being.
This animation begins with the figure of man descending from the heavens of nothingness
into a simple city-scape, the stage of his progressed adulthood and emotional entrapment. There we
follow him through a series of interactions with other characters, just like him, where instincts
clash and conflicts rise. For the main character, the journey is futile, and in the end all
fighting is as meaningless as the nothingness from which he fell. That is where our journey
returns. Man with his encapsulating sphere of self, rise back into the nothingness,
the spatially infinite nowhere.
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Garment Motion Capture Using Color-Coded Patterns
Volker Scholz, Timo Stich, MPI Informatik
Michael Keckeisen, Markus Wacker, WSI/GRIS University of Tuebingen
Marcus Magnor, MPI Informatik
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We present a new image-based algorithm for surface reconstruction of
moving garment from multiple calibrated video cameras. Using a
color-coded cloth texture, we reliably match circular features between
different camera views. As surface model we use an a priori known
triangle mesh. By identifying the mesh vertices with texture elements we obtain a consistent parameterization of the surface over time without
further processing. Missing data points resulting from self-shadowing
are plausibly interpolated by minimizing a thin-plate functional.
The deforming geometry can be used for different graphics applications, e.g. for realistic retexturing. We show results for real garments
demonstrating the accuracy of the recovered flexible shape.
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Demons Within
Digital Production Arts Students
Clemson University
The classic struggle between good and evil is given a new twist in this 'hand drawn comic book'
come to life. Our hero follows a mysterious, powerful man into an abandoned warehouse, only
to find himself caught up in memories of his own childhood, and a demonic showdown.
Through extensive use of hand drawn textures, moody lighting, a driving musical score,
choreographed motion capture and keyframing, this animation carefully maintains the look
and feel of a comic book. Book-ended by actual comic panels to fill out the story and
complement the CG, Demons Within brings to life the best of modern comic book art.
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Mandala
Digital Production Arts Students
Clemson University
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Mandala is the story of the creation of a universe as a metaphor for a single idea,
from inspiration to actualization. Phoenix and its chromatic journey across the breathtaking
landscape of the spirit represent the generative force of creation and the process of realization.
Ultimately, we see that not only are other
worlds being birthed at the same time, but in fact all are part of a whole. Colors, directions,
and four natural elements synthesize into one dynamic experience of Mandala. The sands are
scattered as the ongoing process of creation continues.
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First Impressions
Digital Production Arts Students
Clemson University
What is the best way for a guy to approach a woman who's
captured his interest? Does she like the romantic type?
The rich type? The cute type? Maybe the best first
impression anyone can make is just being himself.
''First Impressions'' features cloth and hair simulation, as
well as subsurface scattering for rendered skin. Maya and
Shake were used extensively throughout.
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SAMULNORI
Ji-Young Choi, Graduate School of Kyushu Institute of Design
Etsuo Genda, Tatsuro Ishii, Faculty of Design Kyushu University
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The purpose of this work is to digitally archive Samulnori, which is a traditional Korean dance, by creating a 3D animation.
I used a 3D digitizer and motion capturing of traditional dancers to reproduce the action and form.
Dancers played 4 different musical instruments and danced at the same time.
In particular, the long ribbons attached to the tops of their heads move in a unique fashion.
Using that movement as a base, I expressed Samulnori’s artistic beauty by fusing it with abstract imagery.
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Multidimensional Eye Virus 1.0
Wobbe F. Koning
ideePIX
Evolving kaleidoscopic shapes grow in multiple dimensions.
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KOLOBOK
Michail Maximov
Independent
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Ultra short, paradoxable and funny adventures of a strange unique
creature named KOLOBOK. Concept of the storie based on the special body
structure of this creature. KOLOBOK, a spherical object wich has a soft and
defenceless body and hard, motley colorized cover
with only one hole (see shots from pilot). The hole is unique... KOLOBOK
used this hole for eating, breathing, making love and so on...
The main concept included also KOLOBOK wild life observation...
The image style of film done in hyper photorealistic and high detailed keys.
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Grandmas' attic
Rodja Trappe,
Manuel Becker,
Pasqual Boehmsdorff,
Stefan Bröhl,
Lina Brühl,
Jens Freiling,
Andreas Langs,
Paul Lemke,
Michael Nikelsky,
Ruth Recker,
Christian Rieder,
Eva Schmidt,
Polina Smagina,
Holger Stridde
University of Koblenz-Landau
Our short film shows a hopping lamp inspired by Luxo Jr. The character explores a dusty and dark attic.
After an look round, it discovers a colored ball. It is impossible to reach, so a tool is required.
This comes in form of a slingshot which is constructed out of a image, a postroll and a coke can.
After the can hits the ball it unfortunatly bounces on the lamp and lands on a cupboard. The
lamp does not give up keeps trying to get the ball by building up the slingshot again.
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Space Cat
Digital Production Arts Students
Clemson University
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The Continuing Adventures of Space Cat is a roller coaster ride through the space fantasy genre!
With over-the-top action, larger than life characters, fun effects, and a rollicking, all
original orchestral music score, Space Cat is sure to please any fan of space epic movies and
vintage Saturday morning matinee serials. With suave heroes, vile enemies, cute defenseless
citizens, and even a comic sidekick, Space Cat pays tongue-in-cheek homage to many a famous
movie scene. This epic fiction, writ large across a backdrop as big as space itself, has
all the fun and adventure one can squeeze in an animation short.... For more, you'll have
to wait for the next installment of Space Cat!
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Living City: The Virtual Dublin Project
(in alphabetical order):
Simon Dobbyn,
John Hamill,
Rachel McDonnell,
Keith O'Conor,
Carol O'Sullivan,
John Ryan,
Trinity College Dublin
The simulation of large crowds of humans is important in many fields of computer graphics,
including real-time applications such as games, as they can breathe life into otherwise static
scenes and enhance believability. In the Image Synthesis Group (ISG) in Trinity College Dublin,
we have developed a large-scale interactive model of Dublin city with crowds of humans.
Our novel hybrid rendering system for crowds solves the classic problem of degraded quality
of image-based representations at close distances by building an impostor rendering system on
top of a full, geometry-based, human animation system. Our results demonstrate a
system capable of rendering large realistic crowds of over 50,000 individuals on commodity
PCs with the visual realism of a high-resolution geometry rendering system.
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Ghost Recon 2 Commercial
Streamline Studios
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We were approached by Red Storm Entertainment to produce high end cinematics for the next installment
of the Ghost Recon. In the trenches, and within a tight deadline, Streamline Studios was able to
produce the cinematics with the help of Red Storm, but also take on the challenge of producing
the TV commercial for Ubisoft. By far Ghost Recon 2 was the most challenging and difficult
project to date, but also a milestone in the development of Streamline.
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A Walk on Glass
Stefan Kimmerle,
Simon Pabst,
Egon Bachmann
University of Tübingen
This video is a demonstration of the Finite-Element TüTex cloth simulator developed at the University of Tübingen.
The model was completely animated and modeled using Alias Maya while the dress was
simulated using a plug-in of the TüTex simulator.
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Cross Countours
Dennis Miller
Northeastern University
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Cross Contours explores a variety of nearly identifiable icons and images and develops numerous
associations among them. Though never crossing the line into the purely representational,
it attempts to stimulate references and mappings in the viewer. The music adds an affective
layer to the piece and helps control its dramatic development.
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